Optimized bridges! 100% HISM! Tris count extremely low!
Optimized wooden bridges! Each one made using HISM (Hierarchical Instanced Static Meshes). Instead of having milions of tris, you only have up to 3719 tris per bridge. This pack will get one or two updates in the future (more bridges).
Current version: 1.0
This pack was made with optimized approach based on generic materials combined with baked normal maps and vertex color tricks.
You can easily swap textures, adjust colors, edge wear, dirt and other parameters to create your own uniqe look of each asset.
Each bridge is made from 16 elements in HISM technique and has 3 materials slots for logs, planks and nails, so you can customize it on the fly. I added extra 4 versions of wood textures.
All bridges are children blueprint classes made from BP_Bridge.
There are also extra collisions added to prevent irregular movements while walking across with your character.
- Optimized approach [HISM]
- 20 assets (11 bridges, 8 damaged, 1 ramp)
- Easy swap bridges materials for logs, planks and nails
- Easy customizable color, edge wear, dirt, textures scale + other life hack parameters
Number of Unique Meshes: 36
Collision: Yes, automatically generated and custom
Vertex Count: max 1894 (3719 tris) per bridge (HISM)
LODs: Yes (4 levels)
Number of Materials and Material Instances: 3 Materials and 11 Material Instances
Number of Textures: 23
Texture Resolutions: 4096x4096, 4096x1024, 4096x512, 2048x2048, 256x256, 128x128, 32x32
Supported Development Platforms: